Product Design

Product Design

Circle Pay Web product design

When I joined Circle as its third product designer, Circle Pay was available on iOS, Android, and the web. With my arrival, each designer could focus on a single platform. In my case, that meant our oldest app, Circle Pay for web. As I tackled the design of new features, I also sought to untangle inconsistencies, improve our internal design and development workflows, and build a solid, scalable foundation for the app’s future.

Product Design

Intel gesture-control prototype

In 2013, a team within Intel’s R&D division called the “Perceptual Computing Group” approached Fresh Tilled Soil with a curious bit of technology: a depth-sensing camera that could recognize objects in 3D space. Paired with the right software, this would enable computers to understand human hand gestures. My colleagues and I designed and developed a fully-functioning prototype application that would demonstrate the technology’s extraordinary potential.

Writing, Personal Projects, Product Design

Sketch tip: BYO RGB HEX

As a Product Designer & Illustrator at Circle, it’s my job to manage and grow our custom icon set. I’ve built each icon according to the system Steve Stone outlined in Icon Sets with color override in Sketch. It's great …with one caveat. Sometimes, a designer needs to venture outside the brand palette.

Note: I have also published a version of this post to Medium

Product Design, Illustration

Titleist website & icon design

For more than 80 years, Titleist has made “the #1 ball in golf.” The storied company came to Fresh Tilled Soil with a website that had grown too cumbersome; it was inflexible, mobile unfriendly, and in need of a visual and UX overhaul. Our team set out to craft a modern, fully responsive site that captured the brand’s timeless classicism. I worked alongside some of Fresh Tilled Soil's most senior creative talent, and contributed to the project's visual design, conceptual development, wireframing, prototyping, icon design, and more.

Product Design

Logan International Airport terminal maps

In partnership with Art of Context and Massport, Fresh Tilled Soil overhauled the terminal maps for Boston Logan International Airport. I was proud to lead the design efforts, using our human-centered design process to create entirely new mapping assets that have since been used by tens of millions of travelers.

Product Design, Illustration

Rethink Robotics website & icons

Rethink Robotics makes extraordinary robots for manufacturing and scientific research. At the company’s core is a profound vision of the relationship between humans and robots, and no wonder—co-founder Rodney Brooks is a robotics pioneer. That vision, however, was lost in its website, buried by a complex information architecture and unfocused design. The site Fresh Tilled Soil crafted better illustrates Rethink’s compelling narrative and serves as a flexible platform for their future growth.

Product Design

OneVision smart home display

OneVision Resources is a personal technology and health concierge company. With the dizzying array of products available, they needed an elegant way to demonstrate the promise of smart home technology to their customers. OneVision partnered with Fresh Tilled Soil to develop an interactive, fully-functional display that would allow their clients to experience and compare multiple smart home solutions.

Product Design, Illustration

Incantor mobile game design

The team at MoveableCode saw an opportunity: technology could enable new directions in storytelling and gaming, using the virtual to connect us with our physical world like never before. The result was Incantor, an innovative mobile game that sought to make magic real. Along with my colleagues at Fresh Tilled Soil, I helped to refine and design the game, from its mechanics and mythology to its unique visual language.

Brand & Identity, Product Design, Illustration

Fizzy's Lunch Lab game design

CloudKid is an extraordinary, Emmy-nominated creative agency specializing in animation and interactive children's media. As a member of their team in 2011, I proudly contributed to a number of client projects, primarily a suite of games for the fantastic Fizzy's Lunch Lab.