experience design

Independent Projects, Illustration

Reveille Illustration System

In January 2021, USAA was nearing completion on a new design system and a refresh of their brand voice. They needed help defining how illustration at USAA should look, feel, and function. I crafted an illustration style and system that integrates directly into Reveille and reflects the modernized brand, then trained and led a team of illustrators to expand the library into the future.

Product Design

Circle Pay Web product design

When I joined Circle as its third product designer, Circle Pay was available on iOS, Android, and the web. With my arrival, each designer could focus on a single platform. In my case, that meant our oldest app, Circle Pay for web. As I tackled the design of new features, I also sought to untangle inconsistencies, improve our internal design and development workflows, and build a solid, scalable foundation for the app’s future.

Illustration

Circle UI icon library

With the limitations of a small design team, early versions of Circle Pay primarily relied upon off-the-shelf icon sets. But after I joined and began creating illustrations for product and brand, I soon set my sights on icons. I made a few as needed, but replacing the old set entirely wasn't worth the design and development commitment. But with Circle Invest, I was there from the beginning.

Product Design

Intel gesture-control prototype

In 2013, a team within Intel’s R&D division called the “Perceptual Computing Group” approached Fresh Tilled Soil with a curious bit of technology: a depth-sensing camera that could recognize objects in 3D space. Paired with the right software, this would enable computers to understand human hand gestures. My colleagues and I designed and developed a fully-functioning prototype application that would demonstrate the technology’s extraordinary potential.

Product Design

Logan International Airport terminal maps

In partnership with Art of Context and Massport, Fresh Tilled Soil overhauled the terminal maps for Boston Logan International Airport. I was proud to lead the design efforts, using our human-centered design process to create entirely new mapping assets that have since been used by tens of millions of travelers.

Product Design, Illustration

Incantor mobile game design

The team at MoveableCode saw an opportunity: technology could enable new directions in storytelling and gaming, using the virtual to connect us with our physical world like never before. The result was Incantor, an innovative mobile game that sought to make magic real. Along with my colleagues at Fresh Tilled Soil, I helped to refine and design the game, from its mechanics and mythology to its unique visual language.

Podcasts & Events

"The Dirt" podcast

From 2012–2015, I co-hosted and co-produced Fresh Tilled Soil's podcast alongside my colleagues Tim Wright and Steve Hickey. Over the course of 150+ episodes we interviewed extraordinary leaders from Pentagram, Twitter, NASA JPL, Adobe, Etsy, Mozilla, Basecamp, Shopify, and more. Our goal was to produce an engaging and timeless resource for product desigers, entrepreneurs, and developers, carefully balancing education and entertainment.